Wednesday, July 7, 2010

The Ugly American's Guide To Britain, Part 1.

(When I'm not writing games, I love to travel foreign lands and write snarky and occasionally helpful journals about what I saw. This is one of six articles about my recent two-week trip through Britain. Some of the content is a little more adult that what I put on this blog. If you are below sixteen or so, you should go here. Anything offensive should be blamed on jet lag hallucinations.)

In June, my wife and I went to the United Kingdom for a two week vacation. We did not take our two young daughters with us as we wanted to, you know, have fun.

Whenever we tell people we meet on the road that we left our two girls at home, we get a funny look, a mix of sympathy and harsh judgment. How, they wonder, could anyone leave adorable little moppets at home, when they could be here, costing lots of money and keeping us from ever focusing on anything for one minute without squealing, "We're bored!" in perfect unison. It is a mystery. But I digress.

Though we have visited many foreign lands, going to Britain is a unique pleasure for two reasons. First, my wife and I were exposed to Monty Python and Doctor Who at an impressionable age and are thus lifelong anglophiles. And, second, Britain has not, for the most part, subscribed to the irritating and pernicious affectation of speaking languages other than English.

We are writing these journals as a way of sharing our experiences, to teach the reader something about this mysterious and exotic land. And, of course, to make fun of it.

General Notes on Britain, Set the First

First off, we're going to Britain. Or the U.K. It is not a vacation in England. That is because we are also going to Scotland, and the Scots can get rather tetchy when you refer to them as English. And then they will punch you, because they are drunk.

We are traveling using the Rick Steves philosophy, as described in his Europe Through the Backdoor series. According to him, we are supposed to strive to have a "backdoor experience" when we travel, where you meet with the locals and bond with them and understand their ways. I don't know why I'm going along with this, as I do not, in fact, like people. I think it's because, try as I might, I just can't stop giggling whenever he says, "backdoor experience."

Heh. Backdoor experience.

Anyway. Britain. They drive on the left side of the road there. This scares many tourists into not renting a car, even though the really scary part of this isn't the driving. It is the walking. Already, several times, I have, in my practiced city way, reached a street, looked to the left, saw no cars, stepped into the street, and thought, "Oh. I could have just been killed." Both driving and walking are insanely dangerous. Just hide in your B&B and try to digest your pork-laden British breakfast. It's for the best.

Stop 1 - Bath

Pronounced "Bahth."

Bath was, in Roman days, a religious and leisure center, and Romans came from miles around to bathe in natural springs there. They went to take baths. Thus, Bath. A literal-minded people, the British are.

Then, in the 1700s, it became the fashionable place to be, and kings and lords, mistresses in tow, came to wear fashionable clothes and take the waters and prance and gad about. About this time, many gorgeous buildings, houses and shops and whatnot, were built. Time went on, but the buildings remain, because if you live in one of the pretty tourist-friendly buildings, you can't change anything inside or outside without official permission.

It's a gorgeous city, really lovely and fun to walk through. And Bath is determined to keep everything beautiful so that five hundred years from now, humans (or radioactive cockroaches) will be able to come here and feast their eyes (or chitonous sense-appendages) upon their beauty. It's a huge tourist destination, and, like Venice, it's lousy with tourists all the time.

The people of Bath seemed to have a real pride in their city and a desire to show it off, which I found really charming. Apart from the ruins of the Roman baths, the main tourist attraction is the free two hour walking tour, where the city gets explained and shown off by an elite cadre of local volunteers. They walk you around, explain the architecture, and get hilariously angry over some plate glass windows that got installed in the 1860s, or a few oak trees that got planted well over two centuries ago.

It's really not like the US, where a 30 year roof is considered a serious investment. Everything there, even new stuff, is built out of huge blocks of stone in the 1700s style, and made to last, like, forever. When I asked the guide about it, he got a little defensive, as if he thought the Yank was going to pick an argument about it, but I totally wasn't. All of the buildings there are held in trust by the residents, and they want the citizens of Bath centuries from now to be able to have the same lovely town/tourist destination. You may buy a house, but you're only borrowing it from posterity. It'll be here long after you're gone. If you paint your 18th century townhouse purple, you aren't just being an idiot now. You're screwing the tourist trade for centuries to come.

But I can't work my head around your town being this eternal thing. When you move in, you're just the next tenant in a long line, and you'll be there in that stone shell until you die and they scrape you out and someone else gets slotted in, and so on forever. Having grown up in a disposable world, it's a really fascinating thing to see, but a place where every single window and fence is older than my entire country is very unnerving.

Stonehenge

Several companies offer day or half-day bus trips from Bath to nearby sights. We took one to Stonehenge, because you have to. We dutifully got the audio tour and walked around the big mossy rocks and got sunburnt and there were sheep everywhere and it was very nice.

Nobody knows why Stonehenge was built, but the audio tour helpfully gave a full selection of theories. One of them was, I swear to god, that Satan built it because Merlin asked him to. I feel that even bringing up this nonsense was a violation of the sacred trust between an audio guide and my ear. Look, I don't want to come across as Mr. 21st Century Super-Rational Know-It-All, but, while I don't know who built Stonehenge, I am reasonably confident that it wasn't Satan.

Also, the bus tour showed us many houses that still have actual thatched roofs. This is taking the history preservation thing way too far. Once the roofing material of choice for the seriously poor, thatched roofs are now insanely expensive to maintain. And yet, they do. So pillory me for having a closed mind, but I going to draw the line here at living under a shelter of black, rotting, delightfully flammable straw.

Our bus tour also went to a small village called Lacock, which is being preserved in as close to its original, charming, medieval appearance as possible. They can't have satellite dishes, but the houses all have cable, so they don't have to live like animals. It's very scenic, and lots of TV and movies get filmed there. There's a million old buildings on the isle of Britain, but very few of them ever got to be Harry Potter's house.

I should have appreciated the village more, but I was too busy giggling, in my unendingly juvenile way, over the pronunciation of the town's name. It's Lay-Cock. Heh. Anyway, the town is very pretty, and you should drive there. It's on the A350, between Ballmouth and Oralshire.

Fun Britain Fact #1

The British are completely addicted to tea, but they don't call it tea. They call it "skag." Just say, "I am really desperate for some skag," and everyone will nod knowingly.

Monday, June 14, 2010

Quick Late Review: Bioshock 2

(I'm going away on vacation, so I wanted to dump everything in my brain while it's still there. I have to stop writing games sometimes. Working on Avadon is making my brain melt.)

Looking at video games from an artistic viewpoint, Bioshock 2 might be the most unnecessary game ever made. Bioshock was an incredibly satisfying self-contained experience, and there's just no way to have a sequel make sense. How long can a city at the bottom of the ocean be run exclusively by insane, drug-addicted zombies before a poorly maintained pipe breaks and the whole place floods?

And yet, I can totally understand why Bioshock 2 exists. Someone said, "Hey! There's a really cool shooter at the core of Bioshock, and people would probably like to play more of it. Also, we like money."

So my review of Bioshock 2 is this: You can get the magical ability to make swarms of bees, and they fly around killing your enemies, and when they kill someone the body is infected with bees, and when a different enemy gets close to the corpse it explodes and makes more bees.

How can you not want to play that game?

Also, early on, you can get the ability to freeze the enemy you're fighting. Once you have it, all boss fights become completely trivial for the rest of the game. Once, when I was younger, I would have seen this as a flaw. Now I am old and slow and I think games just get too darn hard, so the ability to instantly freeze and obliterate everyone is awesome. In my fantasy world, I don't want to be a loser who is incapable of ever succeeding.

Saturday, June 12, 2010

Quick Late Review: Mass Effect 2.

(I'm going away on vacation, so I wanted to dump everything in my brain while it's still there. I have to stop writing games sometimes. Working on Avadon is making my brain melt.)

I played Mass Effect 2, of course. Bioware. Have to play. And I really, really liked Mass Effect, warts and all.

Mass Effect 2 is a lot of fun. The new action-based combat model is simple and fast-paced, so the action, while a little repetitive, is always fun. And the game conclusively shows that there is no problem that can't be solved by going from one end of a corridor full of crates to the other. The player characters are a little dull for a Bioware game, but they're fine. (Morden and Garrus are cool.) I suspect that there's just too many of them, so the interestingness got spread a little thin. I missed Morrigan.

But, as much as I enjoyed it, there was one thing that really bugged me. Bioware has said that Mass Effect 3 will be a bit lighter in the subject matter, and thank God.

So there's a woman in your party named Subject Zero. She is harsh and obnoxious and crazy and I wished I could throw her out of the airlock while covered in hurting fire. Like all of the other allies, there's an quest you can do to win her loyalty.

So I accept it, and we go to this abandoned research base. It turns out, Subject Zero was, while a child, subjected to horrible experiments to give her psychic powers. You learn, in blucky detail, how many other children were taken there and killed in other experiments that seem deliberately reminiscent of the work of Josef Mengele.

You also learn that this base was built by Cerberus, a pro-human organization that you work for.

You do learn, for what it's worth, that after Cerberus built the base they went a little rogue before all of the child-murdering started. As if that makes it better. Which, no. When you find out that your bosses helped start the Holocaust, it doesn't matter if they're a little bugged by what happened later. It's still, you know, bad.

I had a lot of fun playing the game. The zappy zappy was good. But that quest really put a bad taste in my mouth for the rest of the game, and this isn't like God of War, where the story is only a vague backdrop for the hacking. Bioware is known for story, and they took a seriously wrong step here. If you want to cover this sort of material, fine. But treat it with respect, don't just make it a little side quest meant to make things all edgy, and certainly don't expect the player to continue to support the organization that created the horrors in the first place. As someone who sometimes takes games seriously as an art form, it's embarrassing.

Also, if you are forced to have these yahoos on your ship, "helping you", asking for favors, and bugging you with their issues, you should always have the option of feeding them into the mass-energy reactor. Hey, your ship has to be fueled somehow.

(And hey, Bioware, still love you, right? Let's not let this little tiff interfere with our deep and lasting relationship, OK?)

Thursday, June 3, 2010

Avadon Developer Diary #1 - Where Ideas Come From.

Last week, after six months of hard work, we were finally able to announce Avadon: The Black Fortress to the world. Avadon is our next, all-new, Indie fantasy role-playing game. And, hopefully, trilogy. We're really excited about it. It's the first time in quite a while that we're doing something really new, and these monthly development diaries will say a bit about the new series and the ups and downs of making it.

So, for the first post, I wanted to write about where the idea came from. I am often asked where I get my ideas. So, if you ever wondered, here is one answer.

The First Idea

About three years ago, I saw that the Avernum and Geneforge series were drawing to a close, and I needed to come up with something new. This was, of course, both exciting and terrifying. Coming up with an idea that will determine the course of years of your life (and possibly put you out of business) is a stressful process.

About this time, my wife and I went to see a Hungarian one-act opera called Bluebeard's Castle. I am normally not a fan of opera. Exactly the opposite, in fact. But some friends had cheap tickets, and we had babysitting, so, you know, whatever.

And what was it like? Well, I will quote Wikipedia.

"The basic plot is loosely based on the folk tale of Bluebeard, but is given a heavily psychological reworking—some would say psychoanalytic or psychosexual"

So you know it was a totally fun time. As far as I'm concerned, an evening out is a failure if it doesn't involve the word "psychosexual."

Anyway. The opera is about Bluebeard, this incredibly scary guy who lives in this huge, dark castle. He brings home his new, young, pretty wife and is showing her around. His castle has seven doors, and he unlocks and opens them for her one after the other. Each door looks out onto some cool room or vista. Some open onto treasures. Others onto subterranean realms. Or far-away lands. (So this is already sounding like a Paper Mario game.) When each door is opened, they sing about it. At length.

So then they get to the last door. Bluebeard refuses to open it. His wife begs for him to. He refuses. This goes on for a while. Finally, Bluebeard gives in and opens the door. Bluebeard's other wives (!) walk out silently. They take his new wife and pull her through the door, which closes behind them. Bluebeard sings about how sad he is. Opera ends. Very psychosexual.

So I'm sitting there watching this, and what I'm thinking is this: Who is this Bluebeard guy? He's very powerful. Very rich. Has a castle full of magic doors. He mentions how he has great influence with the court. What's his deal? Where did all that wealth come from? What does he use those portals for? What is his day job?

And here was my idea. He's a warrior. Or an assassin. Or a spy. He can go wherever the king wants, and do whatever needs doing. Something needs to be found out? Some rebel needs to die? That's what Bluebeard does, and he is well paid for it.

Turning a Glimmer Into a Game

These ideas bounce around in my head for a few years, getting massaged into a more video-game-friendly form. And that brings us to Avadon.

In Avadon, the land of Lynauus is split in two. There is the Pact, an uneasy alliance of five nations, banded together for safety. On the other side is the Farlands, the enemies of the Pact, barbarians and monsters and old, crumbling Empires, kept weak and divided. But they long to get their revenge on the Pact. To put together armies and destroy these upstarts.

And the Pact is protected by Avadon. Avadon is a fortress in the wilds, a law unto itself, separate from the government. Its warriors are tasked to find problems when they are small and do whatever it takes to remove them. Avadon is ruled by Keeper Redbeard, the smiling, jolly, utterly ruthless master of the Black Fortress. He has been in charge for sixty years, though he doesn't appear to have aged a day.

As the game begins, you have just arrived at Avadon's gates. And you have found that, after decades of steely, unbroken control, things are going terribly wrong. Redbeard wants to see you. He needs a pair of fresh eyes, and it is a bad idea to disappoint him.

And that is where the new series came from. Over the next few months, I will say more about the world and the gameplay itself.

Monday, May 31, 2010

Just Announced - Avadon: The Black Fortress.

We have finally, after six months of hard work, gotten our new fantasy RPG series to the point where we can announce it to the world. It will be Avadon: The Black Fortress.

You can now see the screenshots and first details of the story. In the nine months or so it will take to finish the game, we will also be putting monthly development diaries up. That will give nice little breaks from my ranting.

Hope it looks interesting, and we'll have a bunch more information soon.