Showing posts with label i hate art. Show all posts
Showing posts with label i hate art. Show all posts

Thursday, May 27, 2010

God of War 3: The Anti-Art.

I just finished God of War 3. Having absolutely loved God of War 1 and 2, there was no way I wasn't going to play the next (last?) game in the series. And, since I was playing it while the whole Roger-Ebert-Games-Aren't-Art thing was bouncing around teh Internetz, I couldn't help but view the game through that prism.

First, I have to say that the game is a lot of fun. Nothing beats the God of War series for providing an experience of non-stop, visceral ass-kicking. The game was cool throughout, all killer no filler, and the graphics and production values were predictably gorgeous and expensive.

But what really kept striking me as I was playing it was how it was the perfect example of what I call Anti-Art.

What do I mean by this? Well, I think that something is functioning as art if it connects with you and stimulates your thoughts and feelings in a complex way. And, by complex, I mean summons feeling more complicated than, "Ahhh! I'm scared!" or "Whee! I'm excited!" or "Arrr! I'm angry!" You'll have to meet me halfway on this definition. Better minds than I have been defining Capital-A "Art" for several thousand years. I think the above should give an idea of what I'm trying to get at.

Anyway. I call God of War 3 Anti-Art because not only does it not try to create any such feelings in the player, but it goes to great effort to prevent anyone from feeling anything when playing the game more complex than "Arrrr! Hit! Hit!" The story exists not to engage the player but to alienate him or her (Who am I kidding? Him.), so that nothing distracts from full appreciation for the carnage. If you are the sort of player who cares about story, God of War 3's story is designed to make you ignore it.

And this isn't an accident. I think it is, on some level, the purpose of the design from Step 1.

(Some spoilers for the game are ahead, I suppose, although God of War 3 really can't be spoiled.)

So What Is This Game About, Anyway?

The God of War games are Greek mythology on speed and shrooms. You play this guy named Kratos. He's a Spartan. He wants revenge on the Gods. In particular, he wants to kill Zeus, his father. He wants revenge because ...

OK, you got me. I played the first two God of War games a few years ago, and I can't remember what he wants revenge for. He killed his wife and child in a berserk rage, once, and I think he blames Zeus for it, or something.

The point is that God of War 3 never, in the game or the documentation, says exactly why the main character wants revenge. I think that this little detail is remarkably telling. (It doesn't matter if they made it clear in a game released five years ago. This stuff has to be repeated in The Now.) Revenge plots can be very emotionally compelling. They really connect. People tend to have an innate sense of justice, and a desire to see a wrong righted is a really easy way to suck someone in. But ONLY if we know the crime that is being avenged!

Without that, what the game gives us is a character who staggers around, bellowing his desire for revenge. I swear, every cutscene goes, "Hi, Kratos!" "I want revenge! Hack hack hack!" "Urgh. (Die.)" And, without purpose, we are only enacting the mind-boggling violence in the game purely for its own sake.

The Chopping. And the Sawing. And the Intestines.

And, oh Lord, the violence. You press in the joysticks to simulate gouging a character's eyes out with your thumbs. You saw a god's legs off (plenty of blood and bone shards jutting from stumps) for his boots. You rip out a titan's stomach and he holds his intestines in his hands. You snap Hera's neck for, as for as I can tell, no reason at all. The result of your destruction of the Gods is unbelievable death and destruction on the world's surface. These actions are interspersed with the hoarse gruntings of what must be one of the simplest and most unlikeable protagonists in gaming history.

So if you are, like me, a story-guy, what you have is someone doing unbelievably horrible things for entirely nebulous reasons. What, apart from the action, is there for my mind to grab hold of? The parts of the game, like story and character, that normally contain the "art parts" are so shriveled and gross that you can't get anything out of them. Leaving the cool hacky parts.

Kratos is a horrible person wreaking unbelievable havoc, and you are controlling him. You are the one doing all these things. This alone is enough to alienate anyone halfway sane. It certainly prevented me from lowering my psychic boundaries and ever identifying with any character in the story, even for a moment.

"How Dare You Say What I Do or Don't Relate To?"

Of course, just because I can't relate to the game doesn't mean other people won't. Fair enough. But I will express one unfounded opinion.

Kratos is nothing but a pure expression of self-hatred and mindless, sociopathic violence. I know there are people out there who can really relate to that. But if you are really into that and can go, "Yeah, that's totally me!" I might humbly suggest that spending a lot of hours feeding and reinforcing that might not be entirely healthy. Just sayin'.

And the Ending

So at the end of the game, you've killed most of the Gods. You have had to rescue Pandora from a labyrinth, so that she can open her magic box and give you a weapon to kill Zeus. Your desire to save Pandora to atone for killing your daughter is a plot point. This might have been a good fig leaf for the sociopathy, but then Kratos sacrifices her to kill Zeus and she dies. So, that.

Then, after a huge, epic (really fun, don't forget the gameplay is really fun) boss fight with Zeus, your foe almost dies but gets up again and you get sent into this gorgeous, super-trippy sequence where you explore this dark black outerworld and relive everything you've been through and then you meet the ghosts of your wife and child and they hug you and there's some tender words about forgiveness. Then you find Pandora's Box and open it yourself and learn that the weapon you need to kill Zeus is Hope. You had the power inside you all along. Also, Love is the Fifth Element.

So I'm playing this, and it's really cool, and I'm thinking, "Sure. It's a little late, but there's a little humanity here. Something I can sort of accept. Maybe this isn't going to be all horrible and ..."

Psych! Sucker! Then you leave the dream world and kill Zeus by smashing his face against a rock, bones cracking, blood spraying all over the camera, in a sequence as visceral and unpleasant a bit of violence as ...

OK. I think you get the point. (Video here. Go a minute in. NSFW.)

So What's Your Point?

I have to state again, I had a lot of fun playing God of War 3. It was really cool, once I figured out to, emotionally, hold it at a great distance. Nobody does this sort of gameplay better. And, while I wasn't thrilled with the violence, and I wouldn't let my daughter play the game until she was nine or so, I'm not immediately against it. I'm no anti-game zealot, and I never will be.

The fascinating thing about the experience, for me, was that the ugliness was so sustained, so pure and undiluted. A lot of people worked on God of War 3, smart people. They must have realized, at some point during the years working on the game, what they were making, and the effect it was likely to have on people.

When people consider games as an art form, they tend to ask three questions: Are They Art? How Should That Art Affect People? Will They Only Affect People in the Old Ways, or Are Their New Untapped Ways For People to Connect With Video Games?

They should also realize that not everyone welcomes the idea of a game as an artistic statement. It is, in fact, possible to purge art from your game, to attempt to intentionally repel players from everything but the sporting aspects. Maybe Art is stupid. It wasn't something I expected. In some cases, it might even be a good idea. But, I confess, I tend to hope for more.

Thursday, May 20, 2010

Video Games Are Art. Kinda. Sorta. If You Squint.

I'm coming to the Roger-Ebert-Games-Are-Art-No-They-Aren't shoutfest a little late. But playing God of War 3 sort of got me thinking about it again.

I've gotten e-mails asking me for my opinion of Ebert's trolling, but, as much as I respect the guy, he makes it clear in his writings that he is totally uninformed about the art form/activity that he is writing about, and he has no intention of becoming otherwise. That he would call out computer games without, so far as I can tell, actually playing any is kind of stunning. I don't know what he's thinking. He never seemed like a flamebait kind of guy. But, unless he ever shows any interest in learning about the field, there's no point in engaging him in any way.

But this is another of those times when I think Tycho at Penny Arcade summed it up with uncharacteristic clarity, brevity, and conclusiveness.

"He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things."

I have occasionally obtained from computer games the mental and emotional stimulation that I get from quality works of art. Because of that, for me, there is no argument about whether video games are art. They have been art to me, and you can't tap two blue mana and counterspell my experiences.

I have had that engaged, moved, elated feeling when playing Shadow of the Colossus. And Planescape: Torment. And Dragon Age: Origins. And Portal. And Grand Theft Auto IV. (Don't laugh.) And Bioshock, a little.

But, while that is not an exhaustive list, it is pretty close to one. I've been playing computer games for over thirty years, and I can easily count on my fingers the number of successfully truly artistic moments I have seen in games. Have you noticed that rebuttals to Ebert always name the same handful of games? I mean, sure, most game have stories, but they're so flimsy and perfunctory and two-dimensional that even gamers can't seriously defend them as art. Even a bad story is art, I guess, so then all games are sort of art, I guess, but that's a pretty thin gruel. We should be shooting for a better argument then, "Yes. They are art. Crappy, terrible, crappy art, undeserving of the attention of thinking people."

And that is why criticisms about games not being art have such sting. The simple truth is that, for the most part, the people who make them have absolutely no interest in engaging the players in more than a very limited number of ways? The game industry is great at making adrenaline surges and not much else, and the incredible potential the medium has is pretty much entirely wasted.

I try really hard in my games to create stories and characters that really grab the imagination, as much as my limited budgets allow. For some people, I succeed. Enough to keep me in business, anyway. But it's lonely work, and I am grateful that people like Roger Ebert are jabbing at us and suggesting that maybe we could do more.

I'll write more on this topic and God of War 3 once I've played it a bit more. There are still a few Gods left that I haven't brutally slaughtered.

Thursday, July 2, 2009

I Want To Play Awesome, Fun People Full Of Awesomeness

I had one of those gaming epiphanies the other day. I get them every so often, but I can usually lie down in a dark room with a wet washcloth on my head and make them go away. But not this time.

Here's what I decided. I don't mind if a game like Final Fantasy or Grand Theft Auto gives me a fixed character and tells me my story without letting me choose anything important about it. I'm cool with that. I can still have a lot of fun. But ...

I will no longer play any game that makes my character an insufferable, fun-hating prig.

This first started getting on my nerves with Grand Theft Auto 4. In this series, you're supposed to be this crazy criminal dude running around and doing wild, crazy things, right? Total adolescent power fantasy stuff, right? Well, instead, you play Niko Bellic, a tormented Serb with a dark past whose issues have issues. He's a grim guy. He hangs out with his cousin Roman, who is obsessed with drinking, gambling and strip clubs. And trying to not get too bogged down in his cousin's freaky drama.

After about 20 hours, I realized that I wished I was playing Roman. He had more fun.

Then the first downloadable content for GTA 4 came out. The Lost and the Damned. It's about biker gangs, so that's gonna get crazy, right? Well, your character is the responsible, business-oriented, goal-focused member of the gang, constantly berating your wild, devil-may-care superior. I instantly loathed myself.

Last week, I tried out Lost Odyssey, a huge RPG for the XBox. It's a gorgeous game, really pretty and high budget. But you play this (wait for it) grim, tormented immortal who never smiles or has fun or does anything to lighten up his joyless trudge through eternity. And, early on, you meet this immortal girl, and she's really hot and she wears shirts with no backs and flirts with you. And what's just about the first thing you try to do?

Punch her.

Seriously. She pokes fun at you and you take a swing at her and she jumps away. And what the hell? I want to spend 40 hours maneuvering this douchebag? It seemed like a neat game, but I'm sick of playing games where I hate the dude who's always in the middle of the screen.

Know what game I loved? Final Fantasy X. (Warning. Spoilers for a 75 year old game ahead.) In it, you play Tidus, who is a SPORTS STAR who gets to make time with HOT, MYSTICAL BABES, and who loves to laugh. And sure, you eventually turn out to not exist and dissolve, but sometimes that's the price you gotta' pay to have a good time, amirite?

(If you watch the video I linked to above, the awesomeness starts at 2:00.)

So there. That's my pet peeve. I have enough self-loathing in my regular life, without loathing my imaginary self too. I have two small kids. Jesus, let me have fun SOMEWHERE.

Tuesday, June 9, 2009

Another Artsy Indie Game

Since I linked to one artsy indie game the other week (Today I Die, which got the sort of media coverage and reviews I can only dream of, not that I'm jealous or anything), I thought I'd add another.

Windosill

Simple puzzle-based game. Completely charming. And, like Today I Die, it's hard to see that it's a puzzle game just from looking at the initial screen.

Windosill is $3, which strikes me as kind of a "Why even bother?" price. But it is awesome to see clever people doing their own thing and still coming out with something actually fun.

Oh, and heck, if you haven't already, play Samorost.

Thursday, May 7, 2009

My Dead XBox Makes Me Feel Less Lonely

My XBox 360 Elite died tonight, making me feel that I have finally truly joined the community of gamers. It was the E74 error, which basically means that my beloved XBox had finally and irrevocably gone beyond the vale of tears.

At least now I can finally catch up on my PC gaming. For example, I got to play Today I Die. It's a cute flash puzzle game. There really is a puzzle there. It takes about three minutes to play. It's one of those artsy Indie games, the ones that are trying to expand the field and make a statement, but it stands out among that dour lot by actually being a little fun.

You have to watch out for these Games Are Art people. I agree with them, in theory, but they tend to be the sworn enemy of, you know, games. Like this guy. His post, "Braid is not a game," really brings out the forum troll l2pn00b side of me. God, buddy. Find a new field of interest. Just because you suck at games, don't try to spoil them for the rest of us.