Showing posts with label loser. Show all posts
Showing posts with label loser. Show all posts

Friday, October 16, 2009

Reviews - The Beatles: Rock Band and Guitar Hero 5.

I've written a lot about music games. How saying people should learn an instrument instead of playing them is dumb. How I think the genre is kind of doomed. But I'll love them while they last.

I've spent a lot of time lately with The Beatles: Rock Band and Guitar Hero 5. I am not proud of it, but it keeps me from playing with my children, so it's time well spent.

REVIEW OF THE BEATLES: ROCK BAND!

It's like a Rock Band game, but it's all Beatles songs. Therefore, it is awesome.

(That's pretty much it. But there is one interesting thing. Rock Band has totally changed the way I listened to music. Instead of hearing the song with all the instruments mushed together, I find I now often listen to individual tracks. I'll listen to the bass for a while, then the drums, and so on. It's a side-effect of listening to the songs and paying attention to individual notes, and it's pretty cool.

Thanks to the game, I find that my Beatles albums sound fresh and different. And, considering that I've heard these songs so many times they're part of my DNA, that alone makes the game worth my sixty bucks.)

REVIEW OF GUITAR HERO 5

I've always had the subtle feeling that Guitar Hero games hate me. Guitar Hero 5 is a huge step forward. It hates me, but only a little bit.

It has a million songs. Two of them I was desperate to have in a music game. (Smells Like Teen Spirit. Bullet With Butterfly Wings. Both awesome.) And 999,998 that make me go, "Whuh? Who?" 29 of the games 85 tracks are from the last three years, and none of them make me feel that there is any point in humanity producing more music from this point on.

The party modes are totally excellent. Anyone can play any instrument. The harsh tyranny of ever having the "Who's gonna' have to play bass?" conversation is gone forever. The campaign is really relaxed ... you can play each song on any instrument at any difficulty. The individual songs in the campaign mode each have a special challenge attached to them (hit all the notes in a certain section, play a bass song with only upstrums, etc), and these are surprisingly fun. Everything is much more polished.

Also, you can play as Kurt Cobain. My current basic line-up is my XBox Live avatar and three Kurt Cobains. This is just as awesome and appalling as it sounds. Especially when I play Jessie's Girl. Which is daily.

Also, the ability to play Cobain or Johnny Cash keeps you from having to look at the default musician models, which are just as unpleasant as ever.

But then, there is the hate. The guitar songs always seems to be a little bit unnecessarily complicated and overcharted, as if the designers wanted to make my hand hurt. The Guitar Hero people also haven't picked up Rock Band's knack of only picking songs that are fun on all instruments. Sure, having Sympathy For the Devil on your music game sounds awesome. Then you realize that the song is basically piano and conga drums. It's as awful to play as it sounds.

And sometimes, the hate is just mischievous. You know. Playful hate. For example, they boldly answered the call of the multitudes and put in a song by 70s rock sensation Peter Frampton. And, of course, the only reasonable option was to go to a live album and pick out a song FIFTEEN MINUTES LONG. Thinking about teenage boys going head to head online and randomly getting this song make's me giggle.

But, overall, it's fun. I've played it a lot, something I can't say for Guitar Hero: World Tour. Plus, buying Guitar Hero V early netted me a free copy of Guitar Hero: Van Halen, which I got in the mail last week. It's an awesome game ... If I place the disc on my new coffee table and then set my drink on it, it does an excellent job of keeping the moisture from damaging the wood.

Friday, August 7, 2009

Sometimes, I Link To a Comic Strip.

Bwaaaaahahahahahaha.


I have two things to say about this.

First, every aspiring Indie developer should set this comic as their screensaver, so that it flashes up at any moment when you are foolish enough to feel hope.

Second, I love the term "Indie games" because it doesn't have all the Loser connotations that "shareware" did. I now realize that it's only a matter of time before "Indie game" gets all the same connotations.

If you don't believe me, drop by XNA Community games (Soon to be XBox Live Indie Games. Thanks Microsoft!) and try those out. (Shudder.)


Thursday, May 14, 2009

So Someone Has To Dislike the Star Trek Movie

God, I was looking forward to the Star Trek movie. I really, really did. But I ended up being the living embodiment of that awesome Onion sketch about nerds hating Star Trek. It just seemed like a mediocre action movie with the names of some characters from a TV show I like spackled on top.

Why do they make movies with this enormous special effects budgets and edit them so spastically I can't ever just sit back and go "Oooh!" Why did they have to take the already brain-churningly lame science of Trek and double down on that? (As much as I'd like a tiny vial of black hole making goo for myself.) And why couldn't Kirk win the Kobayashi Maru without being such a fratboy douchebag about it?

There were high points, of course. It was thrilling to know that, when Kirk listens to the Beastie Boys, he only does it on his Nokia. So there is that.

So, as much as I fought it, I've ended up being That Guy. Oh, Lord. Please don't let Up suck. Please, please, please.


Wednesday, March 11, 2009

Shareware is dead. Long live shareware.

The first thing I want to do in my official position as author of this blog is thank whoever first came up with the idea of using the word Indie to describe what I do. Indie developer. Indie game design. Whoever did this, you deserve the Nobel Prize in Awesomeness.

I will explain.

When I started this business in 1994, when the web barely existed and I did most of my business over AOL, CompuServe, and BBSes, what i wrote was called Shareware. From the Latin roots 'ware', meaning "Loser" and 'share', meaning "Big, Fat".

Sometimes, people would ask me what I did for a living. I said that I wrote shareware. Then one of two things happened. Either they didn't know what shareware was, in which case they looked at me with bovine incomprehension. Or they did know what shareware was, in which case they'd ask, "Ah. And what do you do for a living?" And then, in both cases, I'd say, "Actually, I squeegee car windows downtown for spare change." And this would make them nod approvingly, because it was far more plausible.

Shareware doesn't really exist anymore. Selling software by freely distributing a demo is standard operating procedure now. (Go read the first paragraph of the Wikipedia page on shareware. Doesn't that describe all software now?) And now I despise the term 'shareware,' because of the connotations of shoddiness and amateurishness the term carries. But that left me needing a new way to describe myself.

Now, when someone asks what I do, I say, "I run an Indie game company." And it is completely sweet.

Isn't that a great word? Indie! It has this aura of cutting-edge and danger about it. Like Indie rockers. Like I'm Kurt Cobain, if he never left his basement or something. Indie means I'm cool, and independent, and fighting The Man. And it even goes a long way to explain why my games look like they were made on basically a zero budget. Because they were. But it's all right. Because I'm Indie. MAN!

It's even in the header of this blog.

I suspect it sounds like I'm attaching too much importance to this, but I'm really not. If you want to do something for a long time, self-respect is important. Feeling like a bottom-feeder gets to you after a while. I'm doing something cool and difficult. I want a term that reflects that.

So, "Indie" guy? Thanks.